A device for catching wild Pokémon. It's thrown like a ball, comfortably encapsulating its target.
A high-performance Ball with a higher catch rate than a standard Poké Ball.
Feed this to a Pokémon, and it will be easier to catch on your next throw.
An ultra-performance Ball with a higher catch rate than a Great Ball.
A spray-type medicine for treating wounds. It restores the HP of one Pokémon by 20 points.
A spray-type medicine for treating wounds. It restores the HP of one Pokémon by 200 points.
A spray-type medicine for treating wounds. It restores the HP of one Pokémon by 50 points.
Feed this to a Pokémon to calm it down, making it less erratic.
Feed this to a Pokémon to make it drop more candy.
A medicine that can revive fainted Pokémon. It also fully restores half of a fainted Pokémon's maximum HP.
Incense with a mysterious fragrance that lures wild Pokémon to your location for 30 minutes.
A device that incubates an Egg as you walk until it is ready to hatch. Breaks after 3 uses.
A module that attracts Pokémon to a PokéStop for 30 min. The effect benefits other people nearby.
A Lucky Egg that's filled with happiness! Earns double XP for 30 minutes.
A device that incubates an Egg as you walk until it is ready to hatch. Unlimited use!